3D Engine in Vulkan
-
Tools Used:
- Visual Studio C++
- CMake
- Github
Overview:
This project started off as an engine, made inside the Vulkan API,
but has since transformed into a project about automatically generating collision hitboxes on meshes.
Whenever you place an object into the scene, the collision gets generated using an octree-like method.
In the project you control a player, and call walk around, but these collisions that have been generated block the player
entirely.