3D Engine in Vulkan

  • Tools Used:

    • - Visual Studio C++

    • - CMake

    • - Github

Overview:

This project started off as an engine, made inside the Vulkan API, but has since transformed into a project about automatically generating collision hitboxes on meshes.

Whenever you place an object into the scene, the collision gets generated using an octree-like method. In the project you control a player, and call walk around, but these collisions that have been generated block the player entirely.